Manual work, removed from the cost base
Design and production automation
Hours of skilled people rebuilding the same artwork by hand every time a colourway or variant is needed.
The workflow
A designer spends a full day on pixel work the business already decided. Output is capped by hours, so the range is capped with it.
What we build
A custom design-automation system that applies complete colourways automatically. We host and run it.
The measurable outcome
The same team ships far more designs, and the range grows without adding headcount.
Which design work is worth automating
Look for work where the creative decision has already been made, but each new variant still needs manual production. Colourway changes are one example. The useful question is how much time your designers spend applying known rules, checking repeated details and preparing the same kind of output.
Separate that work from original design. A new visual idea needs a different process from applying an approved colour palette to existing artwork. If each job needs a new creative decision, first identify whether any stable production steps remain. Automation is easier to judge when those steps are clear.
What to prepare before a build
Collect representative source artwork, approved colourways and examples of the finished files the team needs. Include difficult cases as well as routine ones. Note which parts of the artwork can change, which must stay fixed and what makes a file ready for the next stage of production.
Record the current time per design, the number of variants and the time spent correcting rejected output. Name the person who approves the result. This gives the business a baseline and helps reveal whether the constraint sits in the design work, the source files or the approval queue.
How to judge a pilot
Run the same sample through the current process and the proposed system. Compare colour accuracy, retained artwork detail and consistency across the full set of variants. Check that the output works for the team that receives it, rather than judging only the preview on screen.
Count review and correction time as part of the result. Include a case that does not fit the usual rules, so the team can see where a designer still needs to step in. The aim is a repeatable production process with a clear place for human judgement.
How to measure the return
Compare the time needed for approved designs at the same quality level. Then examine what the released time allows the team to do: explore more variants, shorten the production queue or increase output. More capacity is useful, but it should not be reported as a cash saving unless the business actually avoids a cost.
For Anglo, the published result is ten minutes per design, down from ten hours. The same team can produce more designs without adding headcount. This is evidence from one workflow, not a promise that every design process will achieve the same reduction. A pilot should establish the result for your own artwork and production rules.
Who runs the system after launch
Thriiv builds and runs the system in a private environment we host and manage. We work with enterprises and groups internationally. You see the quantified saving before you decide to commit budget.
Read about security and delivery and the people behind Thriiv before you assess a partnership.
Anglo: Ten minutes per design, down from ten hours
Read the Anglo caseQuestions
Before you enquire.
- What happens after I send this?
- A principal reads it and comes back with what we would build and what it would save.
- Is there any obligation?
- No. You see the quantified saving first and decide from there.
- Who do you work with?
- Boards and leadership teams at established international businesses.
- Where does our data sit?
- Every system runs in a private environment that we host and manage, and your data stays yours.
- How do you prove it works?
- Two systems are in production: Estia Tuition (US$100k+ in avoided production spend) and Anglo (design time from ten hours to ten minutes).